Next Progress


A few weeks have passed since the launch of our game prototype, various problems over the past week have also been missed and resolved. Back to work on this game project by restarting various updates from the art section. Continuing work on assets - such as tiles, decorations, or enemy characters and obstacles - still needs to be reproduced. The complexity of making our art is reduced due to chasing time, this requires that we reduce the graphics of future assets. Less time and energy will always be the same obstacle in this game project, Moments in Time. For the map section in the laboratory, we stop adding decorations and more, and then the art section moves with directions from lead game designer to focus on adjusting the art for the level on the outside of the room so that it can multiply and smooth the flow of level design of the game.

Some actual assets have been made,but have not been further updated. as soon as possible, several levels will be created soon and assets that have not been published will be published soon to be used by the team. For other parts, such as enemy characters, it is still in the process of working and experiencing slowness in making it because it is quite difficult to make effects of movements for those enemies. So far, only a few have been used and are definitely used, but the rest are still questions whether they will be used or not. Besides that the main enemy of this game, is still in the process and is the thinking of the team.

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